Conclusion

Based on the analysis of the learning theory characteristics, motivational characteristics, game content, and domains of learning, Call of Duty Modern Warfare has various strengths and weaknesses in terms of the effectiveness of instruction involved in the game. The game has strength in its reinforcement schedules to produce the desired responses, even though it is lacking interval types of reinforcement. In addition to this extrinsic motivation, intrinsic motivation is extensive in the game, especially as it relates to challenge, curiosity, fantasy, competition, and recognition. Control is lacking in some minor areas, such as time limits and team assignment, but autonomy is strong through enjoyment, curiosity, and choice. Relatedness and cooperative components are neither strong nor weak. They are present to some extent, but some players may desire a more team-like atmosphere in the game with more positive communication.

The attention, relevance, and satisfaction elements are likely to strongly motivate players. On the other hand, the need of competence and confidence is likely not met well. These two elements could be improved through the use of scaffolding and progressive disclosure, especially for novices. Episodic memories and aspects of social learning theory, as it relates to thinking like your opponent, will also aid in schema building and improved competence over time in the game. Players have the opportunity to build skills, such as hand-eye coordination, as well as problem solve and think quickly. The presence of risk-taking aids in building these skills through repetition and replayability while immersed in battle scenes. As such, the acquisition of declarative knowledge and conceptual knowledge are the most prevalent in the game. Call of Duty Modern Warfare, although lacking in some areas, is a highly motivational game with the opportunity to gain different types and levels of knowledge.